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Released 06 Feb 2019
What's new, what's changed and what's fixed.
Version 1.2.0 (2019-02-06 16:29:11+00:00): API Changes: - Engine: AnimTrackRotation::SetKey now takes a Vector3 as input. - Engine: Use harfang types instead of ImVec2, ImVec3 and ImVec4 in ImGui binding. New features: - Engine: Add an ImGui widget for time_ns. - Engine: Add GLFW backend to egl_renderer. - Engine: Add support for ImGui docking. - Platform: Add GLFW backend. - Platform: Add GetMonitorContentScale and GetWindowContentScale to window system. - Foundation: Add Catmull-Rom spline generation functions. - Add toolchain files for Yocto cross-compilation. Improvements: - Engine: Bind new Document API. - Engine: Bind Node Metadata Component. - Engine: Bind ImGuiSetWindowGlobalFontScale. - Global: Improve global_object assertions and default assertion function. - Refactor build process. - Various documentation improvements. Bug fixes: - Engine: Properly deactivate anti-alias when it's not supported. - Engine: Engine: Add support for OpenGL extensions for multisampled textures and instanced drawing. - Engine: Force loading of instanced drawing functions on OpenGL ES. - Engine: Fix undefined behavior when l_do_myfile fails in LuaVM. - Engine: Don't render surfaces not associated with current pass/shader. - Engine: Fix Scene GetAnimTakeByName binding. - Engine: Fix a runtime crash in GetTypeValueFromLua when using a type unknown to the reflection layer. - Engine: Fix anim takes not cleared on Scene::Clear. - Emscripten: BinaryDocument: Need special aligned memory in asm.js - Default to no PCH on Unix build. Other: - Engine: Update OpenVR to 1.0.11. - Engine: Update RapidJSON. - Engine: Update OpenAL soft to 1.19.1. - Merge all licenses into a single root license.txt file.
Win7 or newer
Win7 or newer