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Released 11 Oct 2018
What's new, what's changed and what's fixed.
Version 1.1.0 (2018-10-10 14:17:03+00:00): API Changes: - FpsController: User is now responsible for not calling the Update() method when ImGuiWantCaptureMouse or ImGuiWantCaptureKeyboard returns true. - Engine: Change GetWindowDrawList() to ImGuiGetWindowDrawList(). - Engine: Various API changes to stay in sync with the ImGui API itself. New features: - Engine: New animation system built on the reflection layer. Any reflected property with a supported type can be animated. - Engine: Support for HDR float pictures. - Platform: Add ShowCursor/HideCursor window system functions. - Platform: Provide access to all keyboard keys in the input system. - FBX converter: Add a flag to detect and rename different materials with the same name. - FBX converter: Convert animation takes, currently baking transform at each frame. - FBX converter: Disable a node if its "show" FBX flag is false. Improvements: - Plus: Add Line2D binding. - Engine: Bind the ImGui low-level draw API. - Engine: BinaryData and Picture can now expose their internal memory buffer to enable interoperability with Pynum for example. - Engine: Lua VM can now dofile and require from the Harfang file system and its mount point. - Engine: Bind access to the Geometry and Material objects. - Engine: Detect cyclic instantiation in Instance components. - Engine: New ImGuiAddFont function to add fonts to the ImGui global atlas. - Platform: Video modes can now be listed with support for multiple monitors, frequency and orientation. - Platform: NewWindow() can now create a fullscreen window. - FBX converter: Add an option to export scene animations to their own files. - OpenVR: Support for the tracker devices. - Various documentation improvements. Bug fixes: - Plus: Properly restore render matrices around a Flip() call. - Plus: Fix CreatePlane() creating wrong UV coordinates with subdivisions > 1. - Plus: Fix GetScreenWidth() and GetScreenHeight() not returning the current window size when using multiple output window. - EglRenderer: Fix a bug when a texture is used with different sampler states by the same shader. - EglRenderer: Fix motion blur post process not being applied to some parts of the screen. - EglRenderer: Fix the sharpen post process. - EglRenderer: Add support for floating point render buffers. - WebM: Fix a memory leak in DecodeFrame(). - Engine: Instance component now properly returns Ready when disabled. - Engine: Prohibit the use of GetEnv() on LogicScript not running on the master VM. - Engine: Fix calling NavigationSystem::SetDebugVisuals() from script has no effect. - Engine: Exclude animation takes from an instantiated scene when saving the host scene. - Engine: Prevent crashing when performing an out of bound access on a node list as returned by Scene.GetNodes(). - Engine: Fix ExtractAudioData skipping very short Vorbis stream content. - Platform: Fix issues with the input system reporting incorrect keydown events when Harfang window focus is lost. - Platform: Fix device search for device name with multiple dots. - Platform: Do not poll input devices if no Harfang window has focus. - Platform: Display modes are now cleanup up of redundant entries. - Platform: Fix the Zip file driver Dir method. - Platform: Fix GetWindowPos() on X11. Other: - Engine: Update ImGui to 1.65. - Engine: Log a warning message if the rendering thread is not able to keep up processing with the main program thread.
Win7 or newer
Win7 or newer