HARFANG® 3D v0.9.9

Downloads

Windows 32-bit

Description Download
Ookpy for Python 3.3 Download
Ookpy for Python 3.4 Download
Ookpy for Python 3.5 Download
Python Standalone Download
Lua Standalone Download
FBX Converter Download
Debug Symbols Download

Windows 64-bit

Description Download
Ookpy for Python 3.3 Download
Ookpy for Python 3.4 Download
Ookpy for Python 3.5 Download
Python Standalone Download
Lua Standalone Download
FBX Converter Download
Debug Symbols Download

Ubuntu 14.04 LTS

Description Download
Ookpy for Python 3.4 Download
Lua Standalone Download

OSX 10.6

Description Download
Ookpy for Python 3.4 Download
Lua Standalone Download

Documentation

Release Notes

API Changes

  • Rename DrawBox as DrawMinMax.

New features

  • New system to allow parallel execution of arbitrary Lua chunk from any supported language.
  • Add support for Lua chunk compilation and execution (LuaVM.Compile and LuaVM.Call).
  • Implement LuaVM multiple return values support.
  • New Plus.CreateGeometryFromHeightmap and Plus. AddGeometryFromHeightmap functions.
  • New API to retrieve system monitors rect.
  • Add support for fullscreen monitor selection in GpuRenderer.
  • Add support for shader array declaration.
  • Add support for %include directive in shaders.
  • A material can now override its surface shader texture unit configuration.
  • Add cull mode support to the SimpleGraphicEngine.
  • Split SimpleGraphicEngine.Flush into separate Draw and Clear methods.
  • New asynchronous IsoSurface to render geometry conversion function.
  • Various code improvements to simplify direct drawing of geometries using custom shader.
  • Add support for geometry instance detection in the FBX importer. This feature is enabled by using the -detect-geometry-instances flag.
  • Add finalizer script support to the FBX converter. The finalizer script can inspect and modify resources before they are written to disk.
  • Add a Scene.GetMinMax method.
  • Support for FastNoise, a C++ library for efficient 1D to 4D noise generation.
  • Support for OpenVR controllers.
  • New RewriterFileDriver driver.
  • New FileDriver.FileToString method.

Improvements

  • Detect and warn of incorrect thread usage with Renderer and RenderSystem.
  • Improve iso surface to geometry normal continuity between adjacent iso fields.
  • Many documentation improvements.
  • Documentation tutorials are now directly linked from the gs-tutorials repository content.
  • Core resources are now embeded into the Harfang binary.
  • Provide access to geometry LOD & shadow proxy geometries.
  • Allow loading render material and geometry from a string (JSON/XML document).
  • Improve the GPU buffer API to prevent the pitfall of creating a 0 byte buffer.
  • Warn on failing UpdateBuffer call.
  • New Plus.IsAppEnded method to test if the application has ended.
  • New Transform.TransformLocalPoint method.
  • Implement octree, light and renderable systems debug visuals.
  • Add new core shaders for the FBX importer.
  • Script.Set now automatically calls OnParameterChange when modifying a script parameter.
  • Bind ImGui PushStyleColor, PopStyleColor, PushStyleVar and PushID.
  • Bind Renderer::SetShaderMatrix44.
  • Implement RGBAF to RGBA8 Picture conversion.
  • Add FPSController accessors for speed and turbo parameters.

Bug fixes

  • Improve anisotropic filtering.
  • Improve log code to prevent multiple thread output mangling.
  • Fix several issues with ZipFileDriver to make it less strict on which file path to accept.
  • Fix iso surface to render geometry display list minmax not being properly initialized.
  • Fix clip distance being incorrectly applied to linear lights.
  • Fix a crash sequence during Uninit.
  • Fix core skybox shader for VR.
  • Fix IJG codec allocating more memory than required.
  • Fix a rare crash with RenderScript when disabling a newly added node before it is commited into a scene.
  • Fix out of bound scene picking requests crash.
  • Fix a crash with renderer resources deletion.
  • Fix loading uncompressed DDS textures.
  • Prevent Plus from crashing on AddPhysic family of functions when no physic system is found.
  • Prevent crashing the engine when rendering a display list with no material.
  • Fix a rare race condition in log tail.

Other

  • Update to OpenVR SDK 1.0.2.
  • CPython 3.5 is now the development version of Python.
  • Add a debug output to track excessive raster font glyph generation.
  • Fix basic loop Lua tutorial.
  • New gs::string::slice method.